A/D Critical Wounder
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A/D Critical Wounder
This Assassin uses Wounding Strike to spam covered Deep Wound. Useful for both spiking(massive Scythe Crits) and pressure.
[build prof=A/D cri=12 scy=12][Wounding Strike][Eremite's Attack][Mystic Sweep][No Skill][Dash][Assassin's Remedy][Way of the Master][Resurrection Signet][/build]
Template Code: OwpiMypMBg1cxcBAMBdmtIKAA
Optional Skill:
[build prof=A/D cri=12 scy=12][Wounding Strike][Eremite's Attack][Mystic Sweep][No Skill][Dash][Assassin's Remedy][Way of the Master][Resurrection Signet][/build]
Template Code: OwpiMypMBg1cxcBAMBdmtIKAA
Optional Skill:
- Assassin. Critical Strikes 14
Critical Eye
Skill
For 33 seconds, you have an additional 14% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Dervish. Scythe Mastery 12
Crippling Sweep
Scythe Attack
If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 18 seconds).
Dervish. Scythe Mastery 12
Victorious Sweep
Melee Attack
If this attack hits, you deal +25 damage. If the target foe has less Health than you, you gain 70 Health.
- Full Survivor
- Vampiric, Zealous, and Ebon Scythe of Fortitude
- General Defensive Shield Sets.
- Maintain Way of the Master and Assassin's Remedy.
- Spam Wounding Strike → Eremite's Attack → Mystic Sweep.
- Dash after foes.
- Resurrect allies.
- Anti-melee hexes.
- Spirit Bond/Protective Spirit before removed.
- Enchantment removal.
- Stone Sheath, Dulled Weapon and to a lesser extent, Balanced Stance
- Assassin's Remedy removes a condition before the attack hits.
This means that conditions like blind (from anti-melee foes) are
generally removed before the next hit.
Alain- Member
- Posts : 9
Join date : 2009-04-16
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